Animation Blending

I am evaluating the skeletal animation system, and I was wondering if there is any way to perform weighted blends of animations onto a skeleton.

Looking at AnimationController, it seems that it is possible to have 1 and only 1 BoneAnimation active at a time, but for blending you would of course need multiple BoneAnimations active, then a normalized weighted blend performed.

Is there something I am missing here?


Try this:

I had animation mixing working there and was half way to blending too, but never managed to find the bug I am mentioning in that thread so I dropped that project. If you were able to track down and squash that bug it would IMO be a huge improvement to jME's skeletal animation system, and jME itself.