She is all red thow… Did youhave the same problem ? Jme3 can’t load the material file apparently. I tried renaming it but nothing… There are tga’s involved. Any ideas ?
Yes,i had the same problem until i switched to ogre format.Anyway,the material importer doesn’t load textures used in blender as much as i know so i think you should write a .j3m from your own as you’ll probably not want a shadowless model in your final game
What do you mean by switched to the ogre format ? Did you get the colors right ?
I tried making my own material but since the tga files are for both head and body, I have trouble making it work. I guess I could remap the textures myself but it looks like it would take allot of time. I would prefer not messing around with it too much.
I tried loading the blender file (the textures map properly with a .blend) and using the “generate material” in jme3. I then tried to apply that generated material to the ogre scene and this is what I got:
I simply imported it and the textures were fine… I can see what blender settings i have maybe you have to set them too… By the way, you should put all the files ogre exports into a folder inside your assets folder and then simply double click the .scene of ogre. But I will have a look at my blender settings this evening and see if that is the cause .
Okay it definetely has to do with your Blender preferences, as Ogre doesn’t event export the textures. When I reloaded the startup file and opened your file without loading the UI and settings (that’s a checkbox option when loading a file) and exported it it worked fine.
To only move a part of her, have a look at different animation channels in the wiki if you want two animations at once. Otherwise you would have to change the rotation of the head bone manually and use an animation channel for all the other bones.
To attach a node and move it with the animation you can use an attachment node. Right click on a bone in the scene explorer and click on get attachment node. Now there will be a new node in the file and you can attach your spatials there.