Animation got twisted when imported from Blender ogre

I’m trying to import an animated mesh from the Blender to jMonkey using ogre… I’ve no errors while exporting to ogre. But animation gets twisted when I try to play the animation in jMonkey. whats wrong?

Apply all transforms before exporting. Also use the wiki and the forum search please.

What does the log in blender say when you export? (In the top right corner, but you can also access it differently I think)

Ok. I got it