Animation Manager test

It’s always nice when things start to come together. I have a working version of my animation manager. The class automatically parses animation controls from your scene and packages them into one neat little manager. It also has several other handy feature for making binding animations to keys much smoother and take far less code.

Ignore the out dated graphics it’s just a test model :slight_smile:

Cool, do you want to develop a real game in future or are you just testing some things of the engine out ?

Yes , I do want to develop games. Right now my focus is on creating a way to rapidly develop games. The game manager I’m creating is essentially a game engine built on top of JME. I getting very close to completing the core. My last hurdle is creating a GUI.