Animation model with skeleton has terribly strectched arms (maybe weighting bones influence wrongly)

Hi,

i am trying to export a model from ogremax to jmonkey

i am able to export i have all the animations and i don’t have errors monkey side,

but the arms look terribly strecthed like the image i am posting.

Has anyone an idea of what is happening?



http://i.imgur.com/PnKs0.jpg

Maybe try applying the rotations and locations of the objects before exporting the model.

Thank you Normen,

i solved it

How?

Ops,

using the Reset Xform of 3dsmax.

We are creating an interesting action game,

the first level will an ancient italian abbey.

As soon as something is ready i will show it.

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