Animation model with skeleton has terribly strectched arms (maybe weighting bones influence wrongly)


i am trying to export a model from ogremax to jmonkey

i am able to export i have all the animations and i don’t have errors monkey side,

but the arms look terribly strecthed like the image i am posting.

Has anyone an idea of what is happening?

Maybe try applying the rotations and locations of the objects before exporting the model.

Thank you Normen,

i solved it



using the Reset Xform of 3dsmax.

We are creating an interesting action game,

the first level will an ancient italian abbey.

As soon as something is ready i will show it.

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