I have a model and I want to add a particle effect to a bone during an animation. For example I have a tank and when the tank is shooting there should be smoke. I dont want to do this directly in java but in the Scene Composer I missed this feature.
Maybe I have overseen something? Or do I need to extend the Scene Composer on my own?
That'll get you started.
But this video only show how to add a static particel which not depends on the animation.
I think what you want, is to attach your particle emitter to a bone on your model… this thread should tell you how to get a from a bone to attach things too http://hub.jmonkeyengine.org/groups/graphics/forum/topic/adding-weapons-and-armour
admittedly this would be doing it directly in java
but it is a solution if you wanted to use it