which I believe worked for me before, but the animation is stuck on the first frame. Is this a problem with blender or what?
Anyone else encounter this problem before?
EDIT: I should also note that this model is a rigidBody that is moving around.
Hey friend; when I run the game, the character just stuck on the first frame of the animation. When I don’t use this code, the character is in his original T-pose.
Oh, okay. Well when I play the animation in the Scene Composer, the character stays in his first animation frame. I feel like I am doing the same steps as I usually do when using animations. Is there a problem with using animations that are longer than 400 seconds?
Actually, I think it might work if I convert from a .blend to a j3o instead of a .scene to a j3o, but now the problem is, apparently jmonkey doesn’t support Inverse Kinimatics?