Animations aren’t working at all

I did a video for easily understanding :



http://www.youtube.com/watch?v=t3zT38BTfy0



Edit: Sorry, Fixing the video xD
Edit2: Fixed ;)

Yes I know about this issue. It happens somewhere during the export process and has nothing to do with jME. The model animates incorrectly in Ogre3D as well

http://dl.dropbox.com/u/26887202/123/jme_blender/aniOgre.jpg



The problem is with armature during exporting to Ogre. Armature is rotated to 90 degrees.





http://dl.dropbox.com/u/26887202/123/jme_blender/aniOgre.jpg

I found a solution for my model. Root Bone should be like on my image below:



http://dl.dropbox.com/u/26887202/123/jme_blender/ogre_animation/ogre_solved.jpg

So all animations now work with OgreExporter 2.5+!! Thanks to Momoko_fan!

Nice. I was very annoyed using blender 2.49 :x :smiley:

So all bones must be parented to a root bone located in the origin? Is this bug fixed in the preview versions of the exporter by any chance? Perhaps we should tell them about it

@Momoko_Fan , no problem. But I think they know about it.



This is my working model: http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip



This is a topic of the exporter: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=61485

Now I now why my simple animated box worked, it because the root bone was already centered at origin :roll:

Hey guys, I did what mifth said, but I got a proportion problem. The model is bigger than its skeleton :frowning: . See :



http://i.imgur.com/Cpwdm.png



Could you check my model?



http://www.2shared.com/file/32gfgUAH/BoneCharacter.html

The armature has a scale of 0.1.

Go to Object → Apply → Scale

1 Like

:roll: ops. I thought applying Visual Transform did that :smiley: . Your’re right.

@glaucomardano said:
, but the animation can't work.


LOL!!!!!
@jinjie said:
LOL!!!!!

You really plan on trolling this site instead of learning how to code eh?

@normen You are the reason why I want to do this…

You are the first to make me down!

I am good but push me to go bad!!!

@jinjie: Very enlightened. Anyway I enabled display of negative points so you can see how much people like you :smiley:

I will make your points became -10000… Go on normen I will make you down!!!

@jinjie said:
You are the reason why I want to do this...
You are the first to make me down!
I am good but push me to go bad!!!!

I am a bit flattered by how much I seem to impress you. You already must have spent like half an hour finding posts of me and voting them down ^^ About 40 points, not bad! You are a funny guy, does that happen to you too when you want to cook for example? You end up beating the cheese because you won't get it out of the package? xD

@jinjie , please do not bother @normen. He is a nice guy and the core developer who makes this cool software.

My thesis was failed beacause of him… I will not graduate for beacause of him…