I did a video for easily understanding :
http://www.youtube.com/watch?v=t3zT38BTfy0
Edit: Sorry, Fixing the video xD
Edit2: Fixed ;)
I did a video for easily understanding :
http://www.youtube.com/watch?v=t3zT38BTfy0
Yes I know about this issue. It happens somewhere during the export process and has nothing to do with jME. The model animates incorrectly in Ogre3D as well
http://dl.dropbox.com/u/26887202/123/jme_blender/aniOgre.jpg
The problem is with armature during exporting to Ogre. Armature is rotated to 90 degrees.
http://dl.dropbox.com/u/26887202/123/jme_blender/aniOgre.jpg
I found a solution for my model. Root Bone should be like on my image below:
http://dl.dropbox.com/u/26887202/123/jme_blender/ogre_animation/ogre_solved.jpg
So all animations now work with OgreExporter 2.5+!! Thanks to Momoko_fan!
Nice. I was very annoyed using blender 2.49 :x
So all bones must be parented to a root bone located in the origin? Is this bug fixed in the preview versions of the exporter by any chance? Perhaps we should tell them about it
@Momoko_Fan , no problem. But I think they know about it.
This is my working model: http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip
This is a topic of the exporter: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=61485
Now I now why my simple animated box worked, it because the root bone was already centered at origin :roll:
Hey guys, I did what mifth said, but I got a proportion problem. The model is bigger than its skeleton . See :
The armature has a scale of 0.1.
Go to Object → Apply → Scale
:roll: ops. I thought applying Visual Transform did that . Your’re right.
@normen You are the reason why I want to do this…
You are the first to make me down!
I am good but push me to go bad!!!
@jinjie: Very enlightened. Anyway I enabled display of negative points so you can see how much people like you
I will make your points became -10000… Go on normen I will make you down!!!
@jinjie said:
You are the reason why I want to do this...
You are the first to make me down!
I am good but push me to go bad!!!!
@jinjie , please do not bother @normen. He is a nice guy and the core developer who makes this cool software.
My thesis was failed beacause of him… I will not graduate for beacause of him…