I’ve been toying around with a bunch of different ideas the last little while and I decided to put them all together into a game. So here I am announcing: Attack of the Gelatinous Blob!
It is a Real Time Strategy game that places you in the role of a Mad Scientist who wants to take over the world with the help of a horde of blobs, and some doomsday weapons.
More info to come in the near future. Also make sure to check out the site every week as I plan to post developer blog updates there. I will also post here occasionally when there are any significant updates. @erlend_sh is also helping out on this project, so it should be pretty fun and have some decent exposure :)
And finally, some screenshots: http://imgur.com/ilphi
@Setekh said:
Looks really awesome, tho that song in the trailer really put me off.. it's way over used :P
..
Finding free music took up way more time than I wanted to put in, so I had to settle for something upbeat that is used in a lot of places, at least for the first trailer.
@kwando@pspeed Sounds like a great idea :) It is set in the late 50's, early 60's and I'm trying to have a little bit of that sci-fi feel, without going too overboard.
Beta will be a ways off, but I will definitely put it out to the monkeys to test :)
@shirkit I'm using the scene composer to build the levels, and a plugin I made that is almost exactly like the scene composer but lets me easily load in entities, set special markers etc. I'm starting some more work on the plugin again this week and I will transfer anything nice over to the core sdk. I really do want a friendlier camera control.
This really looks cool. If you need help to make the sound consistently 50’s etc. just nudge me, I got some great tape simulations and stuff The SDK is supposed to get support for AppStates like it has for controls, you think you could load your entities like that too?
@normen thanks I would love some help on sounds/audio. I have no experience in that realm
The entities are just groovy files that run a script. You get a link node in the end with some user data pointing back to that config file. It’s already an SDK plugin, and seems to work quite nicely.
The blob entity composer is like the scene composer. It just lets you add some more meta data to the scene and has a list of all available entities, you can also add them from there.
@Sploreg said: @shirkit I'm using the scene composer to build the levels, and a plugin I made that is almost exactly like the scene composer but lets me easily load in entities, set special markers etc. I'm starting some more work on the plugin again this week and I will transfer anything nice over to the core sdk. I really do want a friendlier camera control.
That was something I had in mind doing, that's why I asked ^^ This is the thing I wanted to say in my other topic!
plugs long lost power cable back in I’m back! What’d I miss?
So much awesome! As mentioned, I’ll be involved with PR and whatever else Brent will let me get my slimey hands on. Normen has already contributed some great new sound assets, so this is turning out to be quite the core party
Please do follow the project on twitter.com/aotgb and help spread the word.
@erlend_sh said:
*plugs long lost power cable back in* I'm back! What'd I miss?
So much awesome! As mentioned, I'll be involved with PR and whatever else Brent will let me get my slimey hands on. Normen has already contributed some great new sound assets, so this is turning out to be quite the core party :D
Please do follow the project on twitter.com/aotgb and help spread the word.
I probably won’t have it all grey for in-game; right now I use some gray shading to tell you where you can and cannot build. But I think some videos in between levels with an old-time movie shader effect could be pretty fun