Another problem with furballz, compilation problem in explosionFactory

these 2 methods are undefined.


explosion.setRandomMod(0.0f);
explosion.setGravityForce(new Vector3f(0.0f, 0.0f, 0.0f));



I tried looking in the API but i couldnt find ParticleMesh in there. Any advice on what to do about this?

These are part of the ParticleInfluence subclasses now…  But since they are all 0's, you can just comment them out with no issues.

I see, thanks again :smiley: