Ant Task Binary Export

Has anybody ever created an ant task to automagically convert content files to binary exported *.jme?



Might be a good wiki tut…

But why? You'd have to change the code as well then, not just the assets… I always use to convert my models before I use them in my code… Also, what about changes to for example a model that cannot be done in blender before? Like attaching a particle effect or something jme-specific, then you would have to convert it before anyway.



In jMP for example it is expected that you work with j3o files most of the time and only use the OgreXML files to rebuild the j3o if something changed in the original model or to add them to existing scenes in j3o format.



But of course, depending on the workflow an ant task like this could be practical…

normen said:

But of course, depending on the workflow an ant task like this could be practical..

Agreed, I think my workflow makes this helpful, it's not going to be that hard so I'll plan on posting my code for anyone that wants to take a look.