So far I’ve only heard of one developer using jME3 on OUYA. I was pleased to find that it requires minimal tweaking, and we should have it working out of the box shortly:
If there’s anyone else there currently using jME3 on OUYA though, we’d love to know, especially since none of the developers currently own the device, so you could be a great help to us in making sure it works properly as well.
JOGL 2.0 already supports Android. I plan to add some support of Android into engines that already have a renderer based on JOGL 2.0 and NEWT instead of using AndroidGL to allow the use of the same Java source code both in desktop and embedded environments. I’m not ready to implement this feature now, it requires to use JInput or NEWT Controller API (work in progress), the first implementation will be made in another engine and then ported to JMonkeyEngine 3 if its main contributors are interested in it.
Renanse is already working on a game for Ouya too, I’m very glad to see some major 3D engines written in Java used to create great games for this device. This machine is a good opportunity for Java gaming in general.
Nice!
So how would you distribute your game on ouya?
From what I gathered, the Ouya cannot connect to Google Play, and can’t have private stores…(which is wtf IMO…)
@nehon said:
Nice!
So how would you distribute your game on ouya?
From what I gathered, the Ouya cannot connect to Google Play, and can't have private stores...(which is wtf IMO...)
@zarch said:
Purchases through google play the Ouya guys won't get a cut of. Purchases through their store they will.
The motive for blocking is obvious really
Yes, they are pursuing the only business plan that is even remotely feasible. It’s still not going to work but it’s the best path ahead of them.
I mean, they aren’t competing on hardware… the specs are kind of “meh” and there are any number of other similar devices, perhaps minus the joystick. Plus, I think a PS2 is nearly the same price and probably delivers more gameplay… and has the entire PS2 catalog already available. So it’s not the hardware.
It has to be the curated “app store” experience.
So that means they are competing with the Google App Store… so, yeah… umm… good luck with that.
OUYA: Console by indie devs, for indie devs. We’ll see how big of a market “indie devs” is because I can’t figure out who else would buy this yet and no one has provided a good answer. Among people I know who don’t want to write games, the closest I’ve seen to interest is “wait and see”.
@zarch said:
There obviously is some demand, the kickstarter showed that.
We will see though. I’m with you in the sceptical camp.
Yes… indie devs. I’d actually be interested to know what percentage of the current users are interested in making games for the OUYA. My guess is that it’s near 90% or so.
I guess my anecdote to give you guys/gals hope is that:
Remember the little Wii that couldn’t. Yeah that, little machine that didn’t have any of the specs of the PS2 or Xbox 360. Now guess who dominated that market for years until just a few months ago. You guessed it, the Wii. Lesson of today? Software matters!
Wii came with new gaming concepts, Block busters like Mario and Zelda and Nintendo’s power behind…Ouya comes with old hardware and mostly sucky games…and the good ones are already available on more powerful mobile device that you can bring everywhere…
Not sure they’ll make it.
Yeah, the thing to remember with the Wii is it actually did something genuinely new. Up until then that sort of gesture style gameplay just didn’t exist in any meaningful fashion.
It’s a testament to its popularity that Sony and M$ rushed out their own copies.