JME load an OJB and the execution gets slower, with lag on movements.
I can't understand why. CullState don't fix it.
Can be a common mistake? Any tip?
How many triangles has the obj-model? The greater the tri-count the slower the engine…
A test with 5 objects, 100 triangle, over 300 fps. Sounds strange.
Hmm,…well ok! 300fps for 100 Triangles is really slow. If you want you can post it here(zipped) and I will have a look…
Ok, now works. I think that it was my pc. facepalm
Too many hours writting… Buddy I need a break
Hehe,…if only every problem would be solved like this
Have fun and keep on rocking…