Hello,
I’ve previously been able to successfully deploy my game as applet by using the inbuilt applet generator in the JME Sdk.
However after updating to RC2, the assetManager fails to find any assets.
The data jar contains all the assets and it all seem dandy.
I’ve been trying to remember if I had the same issue prior to RC2 and if I had changed any code that would affect it,
but I cant recall anything like that.
Anyhow, this is the log I get when loading the applet.
*(com.jme3.asset.AssetNotFoundException: SoundEnvironmentstrings.ogg) ← Backslashes are trimmed in the forums.
Code:
null
null
Nov 28, 2012 6:18:18 PM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 Beta
Nov 28, 2012 6:18:18 PM com.jme3.system.lwjgl.LwjglCanvas$GLCanvas addNotify
INFO: EDT: Creating OGL thread.
Nov 28, 2012 6:18:18 PM com.jme3.system.lwjgl.LwjglCanvas$GLCanvas addNotify
INFO: EDT: Telling OGL to create display ..
applet:init
applet:start
Nov 28, 2012 6:18:18 PM com.jme3.system.lwjgl.LwjglAbstractDisplay run
INFO: Using LWJGL 2.8.2
Nov 28, 2012 6:18:19 PM com.jme3.system.lwjgl.LwjglCanvas makePbufferAvailable
INFO: OGL: Pbuffer has been created
Nov 28, 2012 6:18:19 PM com.jme3.renderer.lwjgl.LwjglRenderer initialize
INFO: Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
Nov 28, 2012 6:18:19 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx
Nov 28, 2012 6:18:19 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Driver Version: null
Nov 28, 2012 6:18:19 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Vendor: NVIDIA Corporation
Nov 28, 2012 6:18:19 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: OpenGL Version: 4.2.0
Nov 28, 2012 6:18:19 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Renderer: GeForce GTX 580/PCIe/SSE2
Nov 28, 2012 6:18:19 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: GLSL Ver: 4.20 NVIDIA via Cg compiler
Nov 28, 2012 6:18:19 PM com.jme3.system.lwjgl.LwjglTimer <init>
INFO: Timer resolution: 1,000 ticks per second
Nov 28, 2012 6:18:19 PM com.jme3.asset.DesktopAssetManager <init>
INFO: DesktopAssetManager created.
Nov 28, 2012 6:18:19 PM com.jme3.renderer.Camera <init>
INFO: Camera created (W: 1,024, H: 768)
Nov 28, 2012 6:18:19 PM com.jme3.renderer.Camera <init>
INFO: Camera created (W: 1,024, H: 768)
Nov 28, 2012 6:18:19 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
Nov 28, 2012 6:18:19 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
Nov 28, 2012 6:18:19 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 4
Nov 28, 2012 6:18:19 PM com.jme3.material.MaterialDef <init>
INFO: Loaded material definition: Unshaded
Nov 28, 2012 6:18:19 PM com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
Being ran as applet
Nov 28, 2012 6:18:24 PM com.divicus.client.scene.world.WorldManager <init>
SEVERE: Initiated WorldManager
Exception in thread "LWJGL Renderer Thread" com.jme3.asset.AssetNotFoundException: SoundEnvironmentstrings.ogg (Buffer)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:278)
at com.jme3.audio.AudioNode.<init>(AudioNode.java:141)
at com.jme3.audio.AudioNode.<init>(AudioNode.java:153)
at com.jme3.audio.AudioNode.<init>(AudioNode.java:176)
at com.divicus.client.scene.sound.SoundFactory.createSound(SoundFactory.java:41)
at com.divicus.client.scene.sound.SoundFactory.createSound(SoundFactory.java:51)
at com.divicus.client.scene.sound.SoundManager.init(SoundManager.java:30)
at com.divicus.client.scene.sound.SoundManager.<init>(SoundManager.java:18)
at com.divicus.client.GameClient.simpleInitApp(GameClient.java:141)
at com.divicus.client.GameClientLocal.simpleInitApp(GameClientLocal.java:16)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:225)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:207)
at java.lang.Thread.run(Unknown Source)
Furthermore I do not change the locator when loading as applet.
[java]
@Override
public void simpleInitApp() {
setLogging();
Applet a = AppletHarness.getApplet(this);
if (a == null) {
System.out.println("Not being ran as applet");
assetManager.registerLocator("assets", FileLocator.class);
} else {
System.out.println("Being ran as applet");
a.setBackground(Color.BLACK);
}
instance.setDisplayFps(false);
instance.setDisplayStatView(false);
instance.getInputManager().setCursorVisible(true);
instance.getFlyByCamera().setEnabled(false);
instance.setPauseOnLostFocus(false);
NetworkConstants.registerClasses();
TempCache.init(assetManager);
loadNifty();
loginState = new LoginState();
inGameState = new InGameState();
soundManager = new SoundManager();
viewPort.setBackgroundColor(ColorRGBA.Black);
stateManager.attach(devMode ? inGameState : loginState);
}
[/java]
Here is the data.jar of the file that the exception in the log is trying to locate.

When not using the soundmanager, the same problem occurs for various other assets, such as images and models,
why I believe its some lower level error.
Anyone have a clue why this might be happening and are you guys able to run applets using assets in rc2?