(April 2023) Monthly WIP Screenshot Thread

A classic example of a view cone for stealth games.

Edit:
The controller is relatively simple. The hardest part was demonstrating that it works, creating the graphical tools necessary to visualize the angle and radius of the sensor, identify obstructions (green/red lines) and to modify the mathematical parameters at runtime. The visibility percentage is also configurable. The technique is inspired by the mechanics of the Splinter Cell game.

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