Are PhysicsCollisionListener always global?

I noticed, that my PhysicsCollisionListener detects every collision in the physics space an not only those which are triggered by the spatial contained within my PhysicsControl.
How to implement a listener that only listens to events between two specific collision groups?

Your observation and question are not really related…? Anyway a CollisionGroupListener can listen to collisions of just one group, but there can only be one per group at a time. To get collisions only for the object that added the listener, just check if ObjectA or ObjectB == this…
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