I haven’t yet looked at how jME allows you to deploy to Occulus Rift but I’m excited by this prospect so I am curious as to the plans for further VR support on other devices and also (especially) plans for AR support.
Does someone have a handle on these future possibilities?
Man, I used to have a keyboard that started double typing characters randomly.
By the end, I took a hammer to it (literally)… it felt so good.
I recommend taking misbehaving equipment out back and beating the hell out of it. It feels good and the other equipment will be more motivated to stay in line.
Can’t answer you for the VR parts, but getting jme to run on consoles would be like really hard, since first you would have to get jvm working and then write a renderer, since I doubt xbox and ps4 support opengl. @Darkchaos managed to get jvm kinda working on xbox one some time ago.
Edit: Nintendo switch seems to support openGL though. Hmm. This article is a bit old, so take it with a grain of salt Nintendo Switch Officially Supports Vulkan, OpenGL 4.5 & OpenGL ES
Just read the documentation, you probably install the OpenVR driver for the platform and then the jme-vr library includes the needed native JNI code to use that.