An interesting slide show of a technique for implementing decals: http://www.popekim.com/2012/10/siggraph-2012-screen-space-decals-in.html?spref=tw
I’m a bit surprised the topic of decals doesn’t come up more in the forums. Any techniques people are using currently that they want to share?
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Actually it’s a different article (on the same game) new one is specifically about decals, old one seems to be generally about the rendering engine.
Oh you’re right. I couldn’t open the link at first but it seemed to be the exact same. Cool, more food for the hungry young’uns then.
I still did get it from the Twitter-verse
So are there any other decal techniques living out there? Anything that jme should try and implement? Not so much as a core feature, but as a plugin. This one looks like it has some performance issues, but I’m not sure of one that doesn’t.
Seems it would be fitting into a deferred rendering pipeline