I’ve posted an article about great free tools in game development in my dev-blog, including jMonkeyEngine:
Free Tools in Game Development – Part 1
I will continue the article soon and present every tool that has been used to develop Grappling Hook.
Cool!
As a suggestion, I'd like to have information about art pipeline, tools and framework aspects of game development, not just engines and languages.
Keep up the good work :).
Thank you
Are there some specific questions, you are interested in?
I'm not sure wether you can use blender for it but don't you miss a 2D editor like photoshop? (or GIMP since we're talking free stuff)
GIMP 2, VirtualDub, Audacity, IrfanView, Notepad++, OpenOffice, and InnoSetup will be the topic of the second part of the article.
How do notepad and openoffice come into play? Apologies if this is a rooky question
I use Notepad++ for every kind of textfile, that is not code, and OpenOffice for the localization table and PDF-documents.
I’ve posted a new article about my work-flow for level creation:
Work-Flow: From an Idea to a Polished Level
I think this may also be interesting for non-level-designers, because it covers topics like prototyping, iterative-development, and testing.