As fixed camera

camera in the project as set below?

I can configure it.

I want to disable the keys "W", "S", "A", "D".


import com.jme.scene.shape.Arrow;

public class SimpleGameSample extends SimpleGame {

    Arrow a;

    protected void simpleInitGame() {

        a = new Arrow("Arrow",10,5);




    protected void simpleUpdate() {


    public static void main(String args []) {

        SimpleGameSample game = new SimpleGameSample();




input = new InputHandler();

This code will set your input handler to a default input handler, therefore removing the key bindings for all keys. Another way to do this is:


or you could also look through the SimpleGame source to figure out what they named the commands for W A S and D (I think it's something pretty simple, like forward, back, left, right) and use:

KeyBindingManager.getKeyBindingManager().remove("forward"); //etc.

SimpleGame's inputhandler is a FirstPersonHandler which has a MouseLookHandler and KeyboardLookHandler attached.

To remove the Keyboard handler you can do the following:

    FirstPersonHandler fph = (FirstPersonHandler)input;