Asking for some advices for RTS game style


First : Is there a discution or some jme samples for such a game? I did’t found.

So, I have some question:

  • do you think, it’s a good idea to control characters moves with CharacterControl class? Or should I forget physic and write my own move algorithm or something else?
  • is there pathfinding tools implemented in jme?

    Thank you for reading.

A) depends on type of rts, 3d 2d sourrounding?

b) There where some node based algorithms somewhere you need to look through the forum, but depending on the game type there might be far better alternatives.

Thx for the answer.

This is for a 3D type. I know that I could just go from scratch, but I wish to use what offers the framework.