Hello,
I am a long time user of JME2 with Eclipse and have recently switched to JME3.
What I am looking for is the answer to two questions.
- Apparently the default asset manager class has some built-in data. Such as
assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
which will work for anyone with JME3. I’m wondering where the JAR is that I can explore all the default textures and such are?
- Is there a tutorial on how to use the AssetManager system with Eclipse? I understand I will use JMonkeyPlatform to create the Asset package, but I am clueless as to what happens after that. Do I just drop the assets.jar into the src folder or what? I can find no documentation on this.