Assets example can't see bitmaptext

This probably has an obvious answer that I’m missing, but when I try to run the HelloAssets JME test the bitmap font never displays. I’ve tried setting the color/isolating the part that displays the font, but to no avail.
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  • SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    */
    package jme3test.helloworld;

import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;

/**

  • Sample 3 - how to load an OBJ model, and OgreXML model, a material/texture,

  • or text.
    */
    public class HelloAssets extends SimpleApplication {

    public static void main(String[] args) {
    HelloAssets app = new HelloAssets();
    app.start();
    }

    @Override
    public void simpleInitApp() {

     /**
      * Load a teapot model (OBJ file from test-data)
      */
     Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
     Material mat_default = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     teapot.setMaterial(mat_default);
     rootNode.attachChild(teapot);
    
     /**
      * Create a wall (Box with material and texture from test-data)
      */
     Box box = new Box(Vector3f.ZERO, 2.5f, 2.5f, 1.0f);
     Spatial wall = new Geometry("Box", box);
     Material mat_brick = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
     wall.setMaterial(mat_brick);
     wall.setLocalTranslation(2.0f, -2.5f, 0.0f);
     rootNode.attachChild(wall);
    
     /**
      * Display a line of text (default font from test-data)
      */
     setDisplayStatView(false);
     guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
     BitmapText helloText = new BitmapText(guiFont, false);
     helloText.setSize(guiFont.getCharSet().getRenderedSize());
     helloText.setText("Hello World");
     helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
     guiNode.attachChild(helloText);
    
     /**
      * Load a Ninja model (OgreXML + material + texture from test_data)
      */
     Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
     ninja.scale(0.05f, 0.05f, 0.05f);
     ninja.rotate(0.0f, -3.0f, 0.0f);
     ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
     rootNode.attachChild(ninja);
     /**
      * You must add a light to make the model visible
      */
     DirectionalLight sun = new DirectionalLight();
     sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
     rootNode.addLight(sun);
    

    }
    }
    [/java]

I ran your code and it worked for me. On my computer the “Hello World” appears in small white letters at the bottom of the window.

For some window sizes and camera orientation, the text may be hard to read because it falls on a light-colored background.

Can you provide a screen shot?

Ah, nvm…it was getting hidden by my taskbar because I was testing at a high resolution…
Off topic but any way to edit my post?

@Jimmt … in the upper right corner of your post bubble there should be “Quote” and “Edit” links.

theres a forum bug where you cant edit your post if its the post that started the thread.

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