Hi guys - first of all our apoligies for any English typos (English is not our mother tongue) and also because of our lack of knowledge related to JME - we’ve just ‘landed’ here very recently.
The problem we have is that we are trying to attach a hair mesh to an animated character on-the-fly, but we can’t figure out how. In short, this is what we have:
- An animated character in Ogre3D (XML) format. It comes with a .mesh, a.skeleton, a .material file and also several textures. The character is “bald” in the sense that there are different model meshes for the hair of the character, and we’d like to change the active hair at runtime.
- We also have .mesh and .skeleton for the hair.
So basically what we presumably need here is to have access to the joints of the character and attach the hair mesh to one of the meshes, somehow.
Any ideas or suggestions? We’d really appreciate any help here, we’re seriously screwed with this!
Thanks a lot in advance!
PS: Sorry again if this topic has been already covered or it is trivial to solve