I want to attach a Node (e.g. a jacket) to a character. so I have a few ideas to solve this:
- Is there an possibility to set the skeleton of the jacket to this of the character, so its the same (they already use the same skeleton-structure)?
- Is there an option to add the jacket to various Bones per getAttachmentNode() ?
- Or must I add every sub-spatial of the jacket to the correct Bone?
P.S. continue with this great job:)