I’m using AudioNodes to play my sounds, and they work fine, except getStatus() always returns stopped, never playing or paused, even when I call [java]sound.playInstance()[/java] and can hear it. My code is the same as the HelloAudio example:
[java]
sound = new AudioNode(assetManager, “Sound/sound.wav”, false);
sound.setPositional(false);
sound.setLooping(false);
sound.setVolume(2);
rootNode.attachChild(sound);
[/java]
Any reason for this to happen? I know this is pretty vague but I’m pretty confused by this.