Yes, I’m using 3.0.
For every track I have separate AudioNode (i found a safe way to replay the node’s audio track, but the issue occurs even if I do things in non hacking way).
Here is the code I’m using to init the node:
AudioNodeExt an = new AudioNodeExt(_manager, name, true);
an.setVolume(1.0f);
an.setPositional(false);
an.setReverbEnabled(false);
To start the track I use _actMusicNode.play();