Early medieval in Europe, Dark Ages: feudals, inquisition, witches, attacks of muslim on Spain, viking attacks, tribalism and old gods, nomads from east. So it is realistic BUT game will allow influences of gods, curses, ghosts ( actions that may be regarded as luck or tale of a mad man).
Just google Dark Ages and look for some pictures. It is not very fantasy but very "survivalistic"
Implemented. Map is not infinite, but huge. And it divided by chunks, loads dynamicly.
I support this idea, but in my humble opinion, people shouldn't waste 4 hours just on making one sword and etc. Currently I implemended next craft system: You need to craft iron sword. At least you need iron, forge, anvil. And you feel free to create other part of recipe by yourself (and success of it depends on combination, perks and luck). It is in development of course.
When I will solve some issues with website, It would be much easier to show all planned/completed features.
Very well that you are interested. Good luck with your startup company!