@javasabr what @asser_fahrenholz said.
Fuel tanks, truss/residential sections. I'm planning to have some sort of "people" resource eventually where you'll need a certain amount to operate a station and you'll need to go to other npc-operated stations to advertise yours and hopefully get some people to apply to move and work there.
Then they should be able to be loaded into your ship's later-to-be-made passenger modules and then you get destroyed halfway back on route back to your station by a rouge battleship probably. Anyway...
Now one can build something that's starting to look like a proper station. No normal maps yet.
Maybe some more interesting stuff: batching debug view (same color is the same geom and the textured objects are excluded from batching because they have bone animations):
Aka, finally figured I really should use a texture atlas for stations