The final version of tree generator plugin:
Inspired by TerraTech, Space Engineers and Lightspeed Frontier I want to create a game with a similiar building style.
Here is the current wip. I still have issues with the compound shape when it comes to location and rotation of child shapes.
@nebloksiam Cool, anxious to see what that evolves into.
Low effort 3D printer:
Also /r/gifsthatendtoosoon. I blame the cropping tool.
I’m learning how to professionally draw as I make my current game. This stick figure will transform into the protagonist in the next couple of weeks. I’m really having fun in the process.
are you going for realistic style or western cartoon? The sketch looks different to the way I learnt to draw manga.
I’m going for realistic yet stylized. Think GTA V or Bioshock Infinite. I’m definitely not going for 100% realism right now.
A hex tile-based game I am working on. I am a big fan of the Civilization series, so I might try to make it something like that.
The map is now not completely random, but generates landmasses and different types of terrain. I don’t have textures for all types of terrain yet, and I would like to make the mountain tiles look more like mountains. The screen shot is taken from a 90 x 48 → 4320 tiles map.
Looks absolutely awesome!
Not really a screenshot, but more of a theory and educational post. I find it fascinating from a procedural point of view. Its implications blow my mind. The math is beautiful. Its implementation is kind of amazingly simple. I could bore you forever.
If you love math and havent heard of this before, you are in for a treat
That’s kind of pointless though. Kind of like saying “every integer you can think of is already contained in the set of natural numbers”. And when you look it up it’s right there between x-1 and x+1. Mind = blown. Eh.
Just a bit more elaborate and using a text generation function instead.
Added a black and white filter (basically copied from shaderblow lib, but will of course be in credits).
I’ll use it in conjunction with the camera bot part. This means you can now have color and b&w cameras in your bot!
Have updated wiki page about plugin development for SS Editor
https://bitbucket.org/JavaSabr/jme3-spaceshift-editor/wiki/Plugin%20Development