Started to implement PBR materials for tree generator I hope I will include it in the 1.1.0 release of SS Editor
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This PBR tree looks awesome!
Nice to have the ability to use PBR for arbaro I think I can give this PBR textures for SSE to be default ones. They are generated in substance and use free textures.com leaf assets (If textures.com a problem, I can regenerate them in substance, this will be wery interesting challege, just request it)
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