So after something like 3 months I’m finally back in the game, designing some dynamic reticles for weapons.
These are all one mesh and use the point sprites I was having problems with in the other thread.
There are a few different designs to indicate the the weapon type and dispersion, witheach ever so slightly scaled depending on the weapon size.
The reloading animation is basically just a color change to black and interpolation to orange, then switching to blue once reloaded + scaling up the sprite.
The next step would be adding a zoom scope.
And the final result from that ROV I posted about a few weeks back. It ended up being quite a decent success.
Full Imgur Album with Info
Some crappy underwater images, more are in the album itself.