I’ve been working on a new (and hopefully final) draft for the primary enemy in my game currently, the ‘Plagued Monkey’. I have also been working to create a skeletal version of each creature in my game .
I’m nearly done with the monkey skeleton, and I managed to put all of the bones into a texture atlas, so hopefully it should be easier to assemble the next creature’s skeleton with the bones I’ve already made. He still need a pelvis, hands and shoulders, but I got bored and wore myself out sculpting, copying, and pasting bones in blender for so long and need to take a break from blender for a while…
When an ‘afflicted’ enemy or creature dies, it will dissolve into purple “Arcane Energy” (this rewards the player with a currency), and leave behind its corpse which can be resurrected by enemy necromancers (if the skeleton is fully intact still) - or the player can collect the bones and take them to an altar, where they can summon a boss version of the skeletal monkey / creature. Leaving the corpse lay too long without destroying or collecting it will also cause the ground underneath to become dead and plagued over time.