My work in progress is a strategy game, except … I’m having so much fun with rigid-body physics that at the moment it’s more like a bowling game
This is a closed-source project based on JME v3.2.4 and Minie v0.9.10 libraries. Gamma correction is disabled. I use Blender v2.79b for modeling, glTF to import models, V-HACD to generate dynamic collision shapes, Maud to debug models, Nifty for user interface, SkyControl v0.9.19 for the sky,
SimpleWaterProcessor for reflections, and
DirectionalLightShadowRender for shadows. No PBR or audio yet.