Ok
Outside is a MMO RPG game engine built on top of JME. Not actually a game, but designed to where GMs can build and modify a game using the client while the game is live.
Hi all
,
Since i started JmonkeyEngine 2 months ago , i am developing an arcade Space Game Simulator that supports :
-Serial devices Communications(using jserialcomm library) as Arduino Uno/Mega/Due or ATMega chips.
-runs in Kiosk Mode on Parrot Sec 4.9 x64 Linux System (with bootloader on a separate Flash drive that boots into LEGACY).
let me to talk about the game first which is the Jmonkey Part :
the game is about astronauts that are using space Ships to discover the universe , they go through the Solar System then they passed over System Planets (Most Probably Mars,Earth) , the game should start from Earth as a Rocket goes into space then the Free Roaming space game , after is Mars if you want or any other planet , i donot know if i will make levels for each planet or not .
Features of game :
-Game client is built using Java Swing .
-i have used databases for scores & options(Json & sqlite3)
-a friend & i will develop a Simulator Box using Arduino Due / Shift Registers/ push buttons / joysticks & this was a successful part , actually he is taking the hardware part, i mean we have tried the Serial Communications with java many times , now we have tried that wih Jmonkey Game & it works except for some little bugs , we have built the keypad push buttons till now .
->this is the game :
use 720p so you can see in-game effects
->Serial Communications library:
Most of ideas are Inspired from Future COP LAPD 1990 EA Game(So old) & Eve Online , but the game still needs hard work !
All these spatials are free ones except for Mars Rover , i modelled this one .
That’s it , this was the game part , i know its pretty simple,but this is my first project here anyway
System Part :
We have modified Parrot Sec System to be a Kiosk System for our game so that we can build a full arcade Simulator Game by integeration of Software & Hardware codesign as Debian Security has mostly all the drivers & got tools built for developers unlike Ubuntu & Other based systems.
Concerning the System : i built a script to
->remove plymouth & its config files in /usr/share/plymouth ; which is boot splash themeing application.
->change bootloader grub images for our game logo.
->installing grub customzier to change boots name.
->removing the login screen or making it auto login
->backing up & removing the mate-panel.desktop application to ensure a full screen mode at /usr/share/applications/mate-panel.desktop
->removing x-sessions at /usr/share/xsessions (other system-login modes)
->Putting MyGame.jar as autostart application
->also in swing form : this.setDefaultCloseOperaion(JFrame.DO_NOTHING); to disable the user exit
this.setExtendedState(JFrame.MAXIMIZED_BOTH); to get a full screen on both height & width
this.setUndecorated(true); disabling title bar
& to exit kiosk mode for fixing any thing is pretty easy … just return the mate-panel.desktop back to applications folder & you will have one panel so you can control system then delete the mate-panel.desktop again to enter the kiosk mode .
& of course changing the key shortcuts is pretty easy from parrot menu.
Kiosk Mode :
this FLashDrive can boot on any bios based System , i donot know if it can on RPI or not !
& About Sound Effects & Music , i am still searching for an easy way & copyright free .
Anyway we are planing to have something like that :
May be
Thank you for support , hope you enjoy that !
Finally finished the level. It usually takes me a week to finish areas like this one.
Also, this is the first time creating foliage with custom normals. See below.
Looking good! Care to tell us a bit more about those custom normals?
Is it not a commonly known trick? (I use it all the time even since the fixed pipeline days.) I used to call it ‘splayed normals’ because you nudge them outwards.
These days it’s even something you can experiment with in blender to make a flat thing look not flat. (Though sadly I couldn’t get my custom normals to export properly.)
Foliage In Blender
Foliage Normals Concepts
http://wiki.polycount.com/wiki/Foliage
Scroll down until you arrive to the Vertex Normals title.
For state of the art concepts.