A new day job which consumed most of my energies + Google changing their policy for uploading applications to the Play Store (no more APKs, just AAB) made this mile-stone hard & slow but finally kids & beginners can easily program animations and simple games and export them as native Android applications. The exported Android app has 100% source code available due to the mobile engine itself being open sourced on GitHub a few month ago.
So, here is a sample video demonstrating a creation of a simple JME3 based animation from scratch and exporting it as an Android application. the whole process takes ~3 minutes!
sweet dude!
Also congrats on the new job
I’ve been working more with DynamicAnimControl, this time doing things with Inverse Kinematics to make dynamic attack animations. I added a new enemy model to my game called a plague spore which is a stationary enemy that stays in one place, but it has 3 tentacles so it can reach around and attack entities on all sides.
Here’s a video of the Plague Spore with some audio commentary, its the first time I’ve tried recording a demo video while talking at the same time, and I’m hoping to do this more often to get more engagement on youtube. The video is not as concise or well-spoken as I’d like it to be, I didn’t write a script and didn’t want to to do any advanced editing lol. I considered it but I’d rather practice doing this type of short demo video in one or two takes so that it doesn’t become so time consuming that I avoid doing more in the future. Hopefully you enjoy it
I got a kick out of the video.
Clever use of DynamicAnimControl!
I should also mention that, to me, it looks more like they’re worshiping her than attacking her. Does the player avatar have a physics control?
Yeah i agree haha, i still need to make some adjustments to make attacking swings where the tentacles move faster and look more like a whip being flicked, rather than just following her around slowly, but i left it like it is for the video since i thougt it looked neat and shows off the ik physics functionality real well with the tentacles wrapping around the models shoulders and body slowly. Although i might use the current way it looks as a healing spell that the plague spore can cast on other plagued creature.
The player has a DynamicAnimControl, but not a physical character control or anything else attached to the physics state.
nice, donuts!
Thanks, wood!
Got all of the stars aligned properly to get Mythruna multiplayer working.
Always surprised how many moving parts there are to get something like this working. Probably because I wrote most of the parts and don’t think about it anymore.
Still need to get a proper account creation UI working and hookup a few other missing things, fix some bugs, etc… Maybe a new release at the end of the month.
awesome!
Music made me feel like this was going to end in a hilarious joke of some sort like one of those black and white films w/o talking … haha
All jokes aside thou super cool and also inspiring
congratulations!
Well, thanks for that! Because I wrote the song for one of the Music Weeklies challenges sometime back and that’s exactly what the feeling of the song was supposed to be.
I even had an animatic mock-up to go with the song… with a punchline at the end:
Practice work which will very likely be added to the game.
… wow lmao
looks awesome! anything to kill in there?