Back buffers with lwjgl

Hi, I'm using the modified render pass detailed in this post:

Using it I can get the analglyph and side-by-side renders to work with no problems.  However when I try to run it with the stereo buffer technique I get the following error at app.start();

org.lwjgl.opengl.OpenGLException: Invalid operation (1282)

My PC has a quadro graphics card and can run the stereo buffer technique (when modified) correctly under the JOGL renderer.  However JOGL is not ideal for my work.

Has anyone managed to get this stereo buffer technique to work using the lwjgl rendered?

You need to specify stereo=true in the PixelFormat creation for LWJGL:, int, int, int, int, int, int, int, boolean)

Thanks so much.  This has done the trick.