Backprojection of mapped texture from mesh

Hey,

im working for a project in the university in Germany, so sorry for my english :slight_smile:

so i created a custom mesh from pointcloud with the right texturecoordinates and now i need a backprojection of the texture…
is there something like a "getTexture() " method for voxels or in a renderer?

i need the resized texture from the Mesh after mapping…any ideas?

Check out TestRenderToMemory / TestRenderToTexture