Where can I find a high detail sphered sky box texture without landscapes and sun, which actually works and doesn’t give weird results in jme3?
How can I load a scene composed in SceneComposer?
Where can I find code for realistic looking sun/moon/stars/clouds?
Where are all the pre-installed example assets located on my computer?
Is there a change list of jme3? Because I want to know, which updates I install by clicking on “Help”->“Check for Updates” in jme3 and when the grass/tree system got installed.
What are the nightly builds?
How can I realize a lake in jme3? I can only make the see with WaterFilters.
Sorry for the missing further information to my questions, but I missclicked on “insert snippet…” and lost the whole text I typed.
Cheers
@asm1 said:
Where can I find a high detail sphered sky box texture without landscapes and sun, which actually works and doesn't give weird results in jme3?
I don't know what you mean by weird results, but I have one word! Googlicious (check licensing terms on whatever you use)
@asm1 said:
How can I load a scene composed in SceneComposer?
https://wiki.jmonkeyengine.org/legacy/doku.php/sdk:scene_composer
@asm1 said:
Where can I find code for realistic looking sun/moon/stars/clouds?
GeoTools has a solar position calculator built-in.
@asm1 said:
Where are all the pre-installed example assets located on my computer?
If you created a test project, it should be in your jMonkeyProjects folder (probably ~/home/user/Documents/jMonkeyProjects)
@asm1 said:
Is there a change list of jme3? Because I want to know, which updates I install by clicking on "Help"->"Check for Updates" in jme3 and when the grass/tree system got installed.
http://code.google.com/p/jmonkeyengine/source/list
@asm1 said:
What are the nightly builds?
They are builds of the engine that are built every night. You can choose to use these builds or the stable builds in the update settings of the SDK.
@asm1 said:
How can I realize a lake in jme3? I can only make the see with WaterFilters.
See Below.
@asm1 said:
Sorry for the missing further information to my questions, but I missclicked on "insert snippet.." and lost the whole text I typed.
I highly suggest reading this. Please elaborate on what you're trying to do and what you have done already.. provide a concise test case so that we can further help you!
1 Like
Thanks for your answer, but I still don’t know how to load a scenme into the game. https://wiki.jmonkeyengine.org/legacy/doku.php/sdk:scene_composer only shows how to load a scene to scene composer.
I looked into my project folder, but there are only my custom assets, not the pre-installed ones
And GeoTools, what is it?
Once its saved as a j3o you can load it into the scene like so (from here)
[java]
Spatial elephant = assetManager.loadModel(“Models/Elephant/Elephant.j3o”);
rootNode.attachChild(elephant);
[/java]
GeoTools is a library for working with geospatial and other scientific data.
1 Like
Ok, this code worked:
Code:
Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
But where is the tank model located on my hard drive? I cannot find the pre-installed objects/textures/fonts on my pc. I would like to test my code with those objects! I don't find those things in my project folder, but I can load them ???
Edit:
I'm now really confused with GeoTools. It seems to be anything else than that what I want. I'm searching for realistic looking sun/moon etc. I don't understand, why making a terrain, using textures and other fundamental things are easy in jme3 but there is no real skybox or no real sun in jme3.
When I use the sun of the LightScattering test case, the sun is too gigantic, because I don't scale my terrain up to 400x like in the test case.
@asm1 said:
How can I realize a lake in jme3? I can only make the see with WaterFilters.
http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestPostWaterLake.java
@asm1 said:
But where is the tank model located on my hard drive? I cannot find the pre-installed objects/textures/fonts on my pc. I would like to test my code with those objects! I don't find those things in my project folder, but I can load them ???
The test assets are in the test-data.jar
@asm1 said:
I'm now really confused with GeoTools. It seems to be anything else than that what I want. I'm searching for realistic looking sun/moon etc. I don't understand, why making a terrain, using textures and other fundamental things are easy in jme3 but there is no real skybox or no real sun in jme3.
When I use the sun of the LightScattering test case, the sun is too gigantic, because I don't scale my terrain up to 400x like in the test case.
Jme3's intent is not to provide assets, the test assets are intended for test only, if you want a realistic sun or moon...you 'll have to make one or find an artist too do so.
The sun in the light scattering test is just a skybox found on cgtextures.com.
1 Like
Ok thanks.
1 Like
http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestPostWaterLake.java
This only looks like a lake again, but is a see in reality. The water filter has the dimensions of the terrain, I only can change the height. But, I want to have a lake on a mountain. If I set the height of the "lake" to the mountains height, the water filter will be over the whole terrain.
Use SimpleWater, its based on a Quad
2 Likes
Thanks.