Basic third person framework with model animations and jump freezing

So, I recently started messing around on jmonkeyengine and figured I’d share a basic example of a third person game with animations and everything :P. I used the example town scene and ninja models.



Source: http://pastebin.com/82vP3jvk

Result: http://localhostr.com/file/2Btkkyt/third_person_animations.rar



Controls:

WASD, Space to jump, click to attack, hold shift to run faster, Q to release mouse

4 Likes

Heh, everybody hides in his house, ninja is roaming the town ^^ Man, that ninja sure is ugly :confused: Good work nonetheless, thanks for sharing :slight_smile:

Thanks lot for sharing this…

I’ve download this cool framework an play around for a while … :stuck_out_tongue: If you are still improving it I really want to say that may be the “blend” of animation … Like a ninja can also walk and attack in the same time is a good thing to see (He’s a super ninja, man… :stuck_out_tongue: He isn’t an old man who can do just one thing at a time)



I’m kidding about the old man part but take it serious for the super ninja part … I think somewhere we have a very good implement of “Universal Animation System” for JME2 … ← Don’t know is there any for JME3 …



3D Inferno on JMonkeyengine ← the “Universal Animation System” for JME2



My silly ambition is to make an “all-in-one” composer system for a game , so animation blender like this one may take a place in the final system… Tell me if you have plan in the the “Universal Animation System” for JME3 please.



http://www.ogre3d.org/forums/viewtopic.php?t=45260 ← Animation Blend Editor , cool huh?

atomix said:
I'm kidding about the old man part but take it serious for the super ninja part ... I think somewhere we have a very good implement of "Universal Animation System" for JME2 ... <- Don't know is there any for JME3 ...

http://www.3d-inferno.com/Jme/index.php#animsystem <- the "Universal Animation System" for JME2

My silly ambition is to make an "all-in-one" composer system for a game , so animation blender like this one may take a place in the final system... Tell me if you have plan in the the "Universal Animation System" for JME3 please.

It's already in, look at TestComplexOgreAnim

Oh, i’m sorry for this silly mistake and of course I want to say that the core team 've done almost great thing for JME :smiley: Sure, I will check the OgreAnim test immediately !

Thanks for posting this, it’s very straightforward and helpful! :slight_smile:



-Matt