Hi,
here is the vertex shader:
varying vec4 position;
void main()
{
position = ftransform();
gl_Position = position;
}
void main ()
{
gl_FragColor=vec4(0.0,0.0,1.0,1.0);
}
I have a JME Canvas and I want to use a render pass. So, I started with one element at the SimpleCanvasImpl extended class:
public void simpleSetup() {
Quad oQuad=new Quad("myQuad",width,height);
oQuad.setLocalTranslation(new Vector3f(width/2,height/2,0));
oQuad.setRenderQueueMode(Renderer.QUEUE_ORTHO);
RenderPass rp1 = new RenderPass();
so=renderer.createGLSLShaderObjectsState();
so.load(getClass().getClassLoader().getResource(
"vertex1.vert"),
getClass().getClassLoader().getResource(
"fragment2.frag"));
so.setEnabled(true);
rp1.setPassState(so);
rp1.add(oQuad);
rp1.setEnabled(true);
passManager = new BasicPassManager();
passManager.add(rp1);
rootNode.attachChild(oQuad);
rootNode.updateRenderState();
passManager.renderPasses(renderer);
}
public void simpleUpdate() {
passManager.renderPasses(renderer);
}
The problem is, it doesn't work and I don't know why. Do you know, how to fix it, that the shader is working with the quad?
Greetings,
Andreas