I’ve been working with a tree model and it’s leaves are in different geometries making the tree approximately 40 objects.
Batching the geometry brings it down to 2 objects and it looks fine in the scenecomposer.
Once I switch it to an unshaded material it shows black where the transparency should be.
I had this issue previously (before this batch issue) and it was solved by setting the render state to alpha.
This seems to be the exact same problem, only the batch causes it, and setting the render state to alpha doesn’t solve it.