Hi All,
I am a jME2 noob ;^) and I'm trying to understand what's the best / more complete loader for animated objects.
I currently use Blender as modeling package.
Reading the forum posts and the wiki pages it seems to me the best solution could be to use the MD5 format and so the md5importer for jme2 by Neakor (http://code.google.com/p/md5importer/). Is it correct ?
Another question: what about the built-in collada importer ? In this page
http://www.jmonkeyengine.com/wiki/doku.php?id=collada
I read:
"[…] The importer currently supports geometry and skeletal animation.
[Do search the forums, but it seems that, as of early 2008, Collada
support is pretty much aborted with little achieved (most importantly:
not much is imported successfully). If my search results are
representative, all current jME effort for importing models for
skeletal animation is being put into the MD5 importers. I'm posting
this because the text above gives the false impression that Collada
importing works pretty well. Many of us would be very appreciative if
somebody in-the-know would correct or update the information about
loaders here
Hola foxat,
MD5 seems to be quite stable . Have a look here also.(http://www.jmonkeyengine.com/wiki/doku.php?id=exporting_animated_.md5_models_from_blender.
There are other importers you can test as well.
Currently I am testing the ogre-loader. There is a quite good exporter-script for blender that is also able to flip the Y- with the Z-Axis as blender’s top-axis is Z.
Exporter:
http://www.ogre3d.org/wiki/index.php/Blender_Exporter
Importer:
There is a ogreloader-project in the radakan-project’s SNV-repository:
https://radakan.svn.sourceforge.net/svnroot/radakan
or take an archive here:
http://mfkarpg.110mb.com/jme/OgreLoader1.1.zip
As far as I can see it until now the ogre-loader is quite stable. But I am still testing.
Ok…this post has already some age this topic is always uptodate!
So keep on rocking…
ttrocha said:
Hola foxat,
[...]
Currently I am testing the ogre-loader. There is a quite good exporter-script for blender that is also able to flip the Y- with the Z-Axis as blender's top-axis is Z.
Hi Thomas,
I didn't see your reply.
Yes, me and my "partners in crime" ;^) have chosen OgreLoader because it is a nice piece for the Blender -> jme2 export pipeline.
The generated mesh.xml file supports multiple uv sets, too. For example our 3d artist can export a room object with both color textures and lightMap textures and with Ogre's Blender_Exporter, a bit of tweak on .material file (adding a 2nd texture unit that references the lightMap texture) and OgreLoader we are able to correctly import the same model into jme2. Cool !!
Thanxs to Momoko Fan for this piece of software ! And also to Mr Blaine for his work on it.