Hi,
following this post, I’ve been able to:
- create the SQL table theater
- display the tables in the theater
- implement my own keyboard and mouse controller
- highlight parents (red) and children (blue) tables for a selected table (the one the mouse cursor is over; in green here)
I’m using the GameState framework and now I wish to add some animation.
In brief, I would like to see the selected table (in green on the screenshot) and its parent (red) and children (blue) tables fly toward the center of the theater (a cylinder) with a little rotation.
I’ve studied the TestSpatialTransform class and I guess it seems to be what I need. However I have some questions:
1/ is it possible to “stop the world” once I click on a selected table meaning: stop mouse controller, let the animation end and restart the mouse controller? are there better way to avoid selected table to change?
2/ would an other state be useful to handle the animation? Sort of “FlyingToMeState”
3/ If after the animation I want to have a totally new mouse controller (react differently to the previous one)
should I assign a new one, handle the different kind of reaction in one controller or should I count on a new State class?
4/ Are there examples for using SpatialTransformer.setNewAnimationTimes(,) method?
5/ Can I rely on the SpatialTransformer.isActive() method to know when the animation is finished?
Thanks for your comments,
NG