A new demo apk is now available from the Android Market:
http://market.android.com/details?id=com.jme3.androiddemo
Name is: jMonkeyEngine 3 Android Tests
Please help us testing and try it. It would also be great if you could post your phone&android version info and the FPS you get at the different demos.
Use Google Goggles for a direct download:
http://i.imgur.com/pjRgo.png
Thanks @EmpirePhoenix for this cool QR
Awesome, ill definitely try it out, in 1-2 weeks once I get my new android phone :P.
Phone: LG Optimus 2x (Android 2.2.2)
SimpleTexturedTest: 873 FPS
TestSkyLoading: 699 FPS
TestBumpModel: 67 FPS
TestNormalMapping: 85 FPS
TestMovingParticle: 81 FPS
TestMotionPath: 31 FPS
TestSimpleWater: N/A
Can I get a link for APK file? Not a googleMarket. Just a link to download.
Android 2.3.4 - Galaxy S I9000
INFO/OGLESShaderRenderer(3086): INFO OGLESShaderRenderer 5:44:09 PM use_VBO [false] → [false]
INFO/OGLESShaderRenderer(3086): INFO OGLESShaderRenderer 5:44:09 PM verboseLogging [false] → [false]
INFO/OGLESShaderRenderer(3086): Vendor: Imagination Technologies
INFO/OGLESShaderRenderer(3086): Renderer: PowerVR SGX 540
INFO/OGLESShaderRenderer(3086): Version: OpenGL ES 2.0
For each test I’m getting a : WARN/OGLESShaderRenderer(3086): glError 1280
SimpleTexturedTest: 50-60 FPS
Result : OK
01 simpletexturedtest
TestSkyLoading: 50-60 FPS
Result : KO
02 testskyloading
TestBumpModel: 50-60 FPS
Result : KO (Very poor light)
03 testbumpmodel
TestNormalMapping: 50-60 FPS
Result : OK
04 testnormalmapping
TestMovingParticle: 30-40 FPS
Result : KO (Black)
N/A
TestMotionPath: 20-25 FPS
Result : OK
06 testmotionpath
TestSimpleWater: N/A
Result : KO
07 testsimplewater
++
dherby
Samsung Galaxy S II
SimpleTexturedTest: 60 FPS - vsync on?
TestSkyLoading: 700 FPS
TestBumpModel: 69 FPS
TestNormalMapping: 70 FPS
TestMovingParticle: 70 FPS
TestMotionPath: 55 FPS
TestSimpleWater: N/A - working with 3 black boxes on the screen
I have just a black screen with default settings.
When selecting “Use VA instead of VBO” I can see something…
HTC Desire (no HD)
helloEffects does not show anything (tried both options).
Can’t find any information about FPS. Where are those hidden?
Huawei Sonic U8650 - cheapest 2.2 I could find!! (is really 2.3.3)
FPS
SimpleTexturedTest: 33 (Note: I wrote this demo for myself and was getting 44 - go figure!)
TestSkyLoading:60
TestBumpModel: 40
TestNormalMapping: 55
TestMovingParticle: 35
TestAmbient: 60
TestMotionPath: 8
TestSimpleWater: - can’t see FPS and my image looked like dherby’s
Can we have the source code to this please so we can see launching one activity from another? Thanks.
Cheers Jonathan
HTC Desire HD, overclocked with htc dhd revolution ROM 5.2.2 (android 2.3.3)
FPS:
Simple Texture Test 55
Test Sky Loading 55…
Test Bump Model 49-50
Test Normal Mapping 50-60 (jumpin up and down)
Test Moving Particle Total freeze, had to remove battery. tried twise
Test Ambient 400-600
Motion Path 70, working fine, but there is no teapot… just camera following invisible target
Simple water: working, but very messy black and white picture of squares, where there is in the middle of jme3 box that i can move.
HTC Nexus 1 android 2.3.4
SimpleTexture : OK ~45 fps
TestSkyLoading : OK ~34 fps
TestBumpModel : OK 12 fps
TestNormalMapping : OK 18 fps
TestMovingParticle : OK ~25 fps
TestAmbient : OK 62 fps
TestMotionPath : KO : Cannot render mesh without shader bound (must be an error in the shader)
TestSimpleWater : Same as f4ntti
Thanks for feedback guys!
How it should look like:
SkyLoading:
http://img593.imageshack.us/img593/6470/device20110820skyprimit.png
BumpModel:
http://img600.imageshack.us/img600/218/device20110820bumpmapwe.png
MovingParticle:
http://img32.imageshack.us/img32/5364/device20110820particle.png
@jschneider
You are using the older demo, name in the market of the new one is “jMonkeyEngine 3 Android Tests”
@nehon
Thanks for info, could be a Android 2.3 issue. Need to get a 2.3 device hands on
larynx said:
@nehon
Thanks for info, could be a Android 2.3 issue. Need to get a 2.3 device hands on :)
I couldn't get a proper log, all android is giving me is a timeout error of some sort.
Im currently working on an update with more logging options.
Edit: 20.08.2011 - Market update
Two options are now available EGL Config: [Fastest, Best, Legacy]
and Logging: [Normal, Verbose]
Please try your not working demos with all egl configs.
If its not working, it would be great if you could post some logcat which you think could be important.
This is awesome larynx. I think you’ll find we’ll get a considerably greater amount of testers once we make a blog post about this great new development.
Can you please change the apps name to “jMonkeyEngine 3 Android Tests”. Beta 1 is not tagged and released yet, so we should be careful not to confuse people.
I’m surprised no one has mentioned the download size, he he. Took me quite a while to download the app. It definitely needs some downsizing.
In some tests the FPS could almost double if I let it run for an extended period of time, but I’ll post the average FPS of about 10-20 seconds of running every test.
Samsung Nexus S
Android 2.3.4
SimpleTexture : 50-60 fps - worked
TestSkyLoading : ~55 fps - worked
TestBumpModel :35-60 fps - Only saw the stone foundation, not the wooden part. Scene was very dark.
TestNormalMapping : 45-70 fps - worked
TestMovingParticle : 20-45 fps - Couldn’t see anything
TestAmbient : 50-60 fps - worked
TestMotionPath : 20-25 - worked (teapot showed up and moved along just fine. hadn’t seen this test before, it’s fun!)
TestSimpleWater : failed as expected (pretty colors!)
Done: app name is now jMonkeyEngine 3 Android Tests
Thanks!
Strange i can’t find the app on the market, the only one i can find is the old one made by Anthon.
Did you remove it?
Here is a screenshot of the mapping test, both bump and normal mapping look the same - and wrong
Device: Galaxy S II on android 2.3.5 CM7
http://imageshack.us/photo/my-images/833/screenshot1313916645039.png/
quite huge logcat of this test:
http://paste.ubuntu.com/671560/