nehon said:
Strange i can't find the app on the market, the only one i can find is the old one made by Anthon.
Did you remove it?
its still there, you might need to change market settings to show all apps.
nehon said:
Strange i can't find the app on the market, the only one i can find is the old one made by Anthon.
Did you remove it?
Samsung Galaxy S2 - GT-I9100
Android 2.3.3
EGL Config Type: Best
In my rush to post my results, I forgot to say how awesome this is. So Iāll say it now: this is awesome. Really looking forward to using it.
Good work
Google Nexus S
Android 2.3.4
EGL Config Type: Fastest
tnx @ wsnipex, tomfielder and s4milli4
I already figured from the logcat posted by wsnipex that the model should be there. Lots of vertices rendered.
tomfielderās and your post made me sure that it must be a problem with the lighting.
Are you really saying that you can see the well in legacy mode?
PS: I removed the water test, as it is definitely not working and we have some other problematic demos
I just updated the app on the market: Changed the lightning on Bump and normal mapping
Bump mapping had 4 directional lights, added one ambient and removed 3 directionals
It seems as i can reproduce the problem on my LG 2x, with android 2.2
When i look at the normal mapping demo in fastest or best, its very dark, i can barely see the sphere, very brownish.
If i use legacy its bright as it should be - very interesting!
And i stripped down the size from 41 MB to 5 MB - so pls update
Samsung Galaxy S2 ā GT-I9100
Android 2.3.3
TestBumpModel - Now works for me (in all configs), but itās still very dark - I can only just make out the base of the sign post.
TestNormalMapping - No change. Still canāt see anything, with any of the configs.
The sphere I see is bright red, in all configs, on both tests.
I also uninstalled the app, then installed it againā¦ just to be certain!
Hope that helps.
Cheers,
Tom
Another market update done, tnx for all the feedback.
I changed the egl config chooser, so now the TestNormalMapping is working for me in all 3 configs - without a change to the demo.
I hope that will change it to the better for you guys, too - next is iām gonna pump up the light
PS: If you have got any demos working which are not in the app, please tell me!
Sorry @larynx - still no change for me in the TestNormalMapping. I only see the red sphere.
TestUnshadedModel is working in all three configs. Still very dark though - it only seems like ambient light is working?
Cheers,
Tom
After the update I receive a āOpenGL ES 2.0 not supported on this deviceā error. Tried reinstalling, same error occurs.
with all 3 configs? at least legacy should work
Iāve tested and re-tested, even uninstalled and re-installed! I still get the same result Iām afraid
cool, tnx @EmpirePhoenix - where did you get that from?
Another update which will hopefully fix the āOpenGL ES 2.0 not supportedā bug is in the market.
I also changed the lights: Now Bump & Normal mapping demos have exactly the same lighting, 1 point, 1 directional and 1 ambient.
larynx said:
(...) Another update which will hopefully fix the "OpenGL ES 2.0 not supported" bug is in the market.
I also changed the lights: Now Bump & Normal mapping demos have exactly the same lighting, 1 point, 1 directional and 1 ambient.
With the latest update bump, normal and unshaded display correctly on my Galaxy S II, but its still very dark. I need more testing to determine if thats due to my low display brightness settings.
Motion path still does not display the moving object, although it is there.
TestBumpModel and TestNormalMapping are now both working for me (Galaxy S2 Android 2.2.3), except for the issue with it being very dark still.