Better physics debug view added to Engine

@kwando said: I suspect normen either a) got rid of a girlfriend b) lost his job c) somehow invented a way to double the 24 hours of a day

=P


Given that selection it must be c) but yeah, I will have to step it down soon to keep the gf monkey-friendly :wink:

Edit: btw, also added that listener interface, you simply implement the “public boolean displayObject(Object obj)” method to reject or allow objects to be displayed in the debug view
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@normen , i found starnge thing whe i set new debug mode on. Some kind of flickering. I guiess this is camera and debug shape update issue…
[video]http://rutube.ru/video/private/4e22173cec565ac09681c7819c852fa3/?p=-vFqxS2QgsAiXEizj9ltZw==[/video]

@mifth said: @normen , i found starnge thing whe i set new debug mode on. Some kind of flickering. I guiess this is camera and debug shape update issue.. [video]http://rutube.ru/video/private/4e22173cec565ac09681c7819c852fa3/?p=-vFqxS2QgsAiXEizj9ltZw==[/video]

The video is private

@normen said: The video is private

Ahh… this rutube, youtube and vimeo sometimes do something strange…
I reuploaded to vimeo:

A can confirm that old physics debugging was without flickering.

I don’t see any flickering?

However, we can see some jerks when he uses the applyImpulse…but none with the applyTorque…the purple wireframe seems to move by bounces.

Yeah, I wouldn’t worry too much about that.