BetterCharacterControl and CollisionGroups

Hello guys,

After some reading I found a performance enhancement which is CollisionGroups however I cannot seem to set them in the BetterCharacterControl class when it was implemented in the older CharacterControl. Is there any implementation planned on this?
Thanks in advance

you can extend the bettercharatercontrol. Doing this will give you the access to the rigidbodycontrol in the bettercharactercontrol, and then you’ll be able to do whatever you want with collisiongroups.

Please note that you can also use collisiongroups to create some wall that let only some people pass (i tried and it works) :slight_smile:

But as the main objective of collisiongroups is only performance, this “feature” could lead to bug or work differently in the futur.

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Thanks for the quick reply, I’ll give that a try, when reading the BetterCharacterControl source I didn’t notice there was a RigidBodyControl there >.>

About the wall feature maybe I’ll give it a try if I get a chance later =D my sole purpose was performance but thanks again for the input, very appreciated