The javadoc BetterCharacterControl Class does not find a method for post-jump landing speed
You’re trying to make make the falling process take longer??
I’m at work and can’t mess with it but perhaps you can tweak the gravity value.
Code from → Hello Collision
// You can change the gravity of individual physics objects before or after
//they are added to the PhysicsSpace, but it must be set before MOVING the
//physics location.
player.setGravity(new Vector3f(0,-30f,0));
player.setPhysicsLocation(new Vector3f(0, 10, 0));
Additional reading
For Planet Earth: new Vector3f(0f,-9.81f,0f)
Physics: Gravity, Collisions, Forces
You can change the gravity of individual physics objects after they were added to the PhysicsSpace. Gravity is a vector pointing from this Spatial towards the source of gravity. The longer the vector, the stronger is gravity.
If gravity is the same absolute direction for all objects (e.g. on a planet surface), set this vector globally on the PhysicsSpace object and not individually.
If the center of gravity is relative (e.g. towards a black hole) then setGravity() on each Spatial to constantly adjust the gravity vectors at each tick of their update() loops.
BetterCharacterControl is very different from CharacterControl.
If you use CharacterControl, then everything will be fine.
Using BetterCharacterControl characters will stick to the wall when encountering slopes characters will fly high
Maybe I should try minie
oh dear
and ohh ok didn’t know it worked for just regular CharacterControl.
may as well give er a shot!