Hi
I don't know if this is the right place to post this, but I think there is a bug in the bezier curve class. There is a divide by 0 error when time is 1 in the getPoint method
this is my quick fix … hopefully its correct
float d = (1-time);
int diff = count - iCount;
if(i == getBatch(0).getVertexCount()-1 && munk ==0)
munk = 1;
float blend = muk * munk;
muk *= time;
if(d == 0)
d = 1;
munk /= d;